Timed courses generated every run, in a neon simulation. Every jump has been tested: they are all doable, and the difficulty ramps up along the course.
Levels
| Level | Jumps | Required level |
|---|---|---|
| 🟢 Beginner | 36 | 1 |
| 🟡 Easy | 48 | 3 |
| 🟠 Medium | 60 | 8 |
| 🔴 Hard | 72 | 16 |
| 🟥 Expert | 84 | 30 |
| 🟣 Extreme | 90 | 40 |
Endless mode climbs forever: your score is the height you reach.
Techniques
- Ladders and vines: jump on and climb.
- Neo: go around the edge of a wall mid-jump.
- Low ceiling: a block above the start cuts your jump short.
- Slime: drop onto it, the bounce sends you back up.
- Posts and thin blocks: fences, walls, panes, bars, slabs, trapdoors.
- Special blocks: ice is slippery, honey and soul sand slow you down.
Each technique has its own station in the lobby's training wing: practise before you go.
How to play
- Go to Parkour (green machine in the Games Hub arcade room).
- In the training centre, walk into the portal of your level (or use the golden boots).
- The timer starts when you leave the golden platform. Diamond blocks are checkpoints; if you fall, you go back there.
- The emerald is the finish.
Records
The best times of each level are shown above its portal, and with /jump top. In the Games Hub, the rooftop parkour also has its timer and leaderboard.